With the hardware I have it takes like 3-10 minutes if I recall correctly. If anyone wants to try it - it's quite easy to texture and export to m3 format models that weigh up to 10k vertecies. Maybe someone advanced at modeling could fix that because I'm no modeler. Moreover - some imported models have this black texture in 3ds which from my understanding is no texture at all and even when set to sc2 bitmap it fails to render leaving transparent parts on the models. Secondly most of the models I imported were very high on vertex count so m3 exporter took like 30+ min to export just one (if it did at all cos it froze countless times). First of all 3ds max 2011 can import them nicely up to sketchup 8 which he can not. I am using sketchup files already with some success.
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